PROPORTIONING YOUR FACE:
start with a circle. this will be the base for any angle you want to draw the head from. try not to use any circle tools or compasses for this as it is important that you become comfortable drawing basic shapes if you want to develop your skills to any great amount.
decide on which angle you want to draw your face from. this will impact how the jaw looks. from left to right/top to bottom above are:
- front view
- profile (1/2)
- 3/4 view
- from above
generally, your jaw should extend to be a little less or equal to double the height of the circle, depending on the person. masculine jawlines tend to be squared than feminine ones, which are more rounded.
draw in your guidelines.
from top to bottom are:
-middle of eyes
-bottom of nose
these can vary from person to person, but usually only slightly. the fractions at the side tell you how far down the entire head each one falls.
it is important to note that the proportions do not change as you change the angle you view the head from, except the example from above. here, perspective means that the lines appear closer together further down because the bottom of the head is further away than the top.
learn what skeletons look like; after all, under the skin and the hair and tissue, we're all just skeletons on the inside.
this may seem like an odd step, but since skeletons are the bones of how we look, they also need to be the bones of how we draw too! making sure that there is enough space for the eye sockets and jaw and nasal cavity (nose hole) will ensure that your drawing looks realistic to the eye.
you won't need to do this step every time you draw a face, but when you are learning to draw it it can be useful to use it as a reference.
add your features according to the guidelines.
- the eyes should be around a fifth of the width of the face, and be able to fit a third eye in between them
- the eyebrows should follow the top of the eye socket (the brow bone). masculine eyebrows tend to be flatter and thicker/bushier, whereas feminine eyebrows tend to be thinner/better kept and arch.
- the ears should peak around brow level and extend down to the bottom of the nose.
- the mouth should generally be no wider than the middle of each eye.
start with a ball, this is your eyeball. add in the shape of the lids, which is usually a squashed lemon shape but varies from person to person.
an important part to remember is the waterline. this is only visible on the bottom lid and is where tears come from. when you draw eyelashes, it is important to draw them below the waterline so that it looks natural.
the iris - the coloured part of the eye- is generally just as tall as the height of the white of the eye that is visible and slightly hidden by the top lid.
eyelashes /curve/ out and away from the eye, and from the front appear shorter than at the sides since they are in perspective coming directly towards the viewer
generally, smaller irises make the character appear more aware (surprise, fear, "crazy" expressions) and larger irises make the person appear less aware (tiredness, "hypnotism" in anime). this is because it makes the eye look more shut and is usually exaggerated for effect in comics and animation.
add the eyebrow and specular highlights.
specular highlights (sometimes incorrectly called "shinies") occur when light directly hits a smooth round surface (such as iris, or a ball) and is reflected back entirely.
eyebrows just tend to follow the brow bone lol
learn how abstraction turns realistic eyes into eyes of the style you want to draw
no matter what you're going for, all styles are derived from reality. keeping it grounded will help your style make more sense to the viewer and look more aesthetically pleasing.
start with three round balls
extend it upwards into a rounded triangle shape
fill in details, such as the nostrils, the joining of the nose cartilage with the eye socket and brow bone, and the nose tip (to make it appear pointier)
it is important to consider the nose as a 3d object while you are drawing it. this can be difficult to do with a 2d drawing, so it can be helpful to use contour lines like the ones shown above to help you visualise it.
everyones nose is different
understand how abstraction turns real noses into noses of the style that you want to draw
begin with a line. whether it curves upwards or downwards is up to you.
fill in some details. most mouths have a beaky bit in the centre top lip, the prominence of which differs person to person. the cupid's bow is the two bumps at the top. generally. making the line weight thicker towards the outside and very middle makes the lips appear more weighty.
lips /technically/ are made up of 5 shapes, which can be seen above. you don't particularly need to draw these in, but if you want to shade your drawing it is useful to keep them in mind.
everyone has different lips
understand how abstraction turns real lips into lips of the style that you want to draw
PUT IT ALL TOGETHER
have fun now that u know how to draw a face properly, and remember that you have to know the rules to break them!
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