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How To Draw Zerg from StarCraft
Step 1. There are different variations of the Zerg, so let's do a warm up sketch of a Zergling. We should first sketch in some basic guide lines. Using a 2H or harder pencil, lightly sketch in a shape such as this one. These lines do not have to be perfect, since they will be erased later on. Sketch an oval shape for the body, with a smaller oval shape at the front for a head. Draw a slightly bent line pointing down from the back for the tail.
Step 2. Now begin working on the head. First, draw the top portion of the head. The top of the head should have jagged plates for protection. The tiny eyes rest very low on the head, almost near the top of the mouth. Draw two sideways teardrop shapes for the nostrils.
Step 3. Draw the lower jaw, which should be open. Do not worry about teeth yet, but be sure to draw the joints on the side of the face that hold the facial spikes (or horns).
Step 4. The teeth should be razor sharp and fairly long. The teeth on a Zergling should fairly spaced out with no two teeth touching each other. Draw the spikes protruding from either side of the head.
Step 5. Now draw the front legs, which should be thin yet very muscular looking. The bone structure of the front legs are very similar to humans, having a shoulder, upper arm, elbow, and lower arm. The feet, however, consist of two large toes, each with large, razor sharp claws sticking out of them.
Step 6. Draw more plated armor down the backside of the creature. Be sure that the plate are very jagged and pointy. The plates are much larger at the middle of the back then they are towards the rear of the Zergling.
Step 7. Next, draw the hind legs which are more like a dog's legs, rather than a human. The claws on the rear toes are even larger than the ones on the front toes. Notice the spike protruding from the back knee on the leg. We should only see a small portion of the back, right foot from this angle.
Step 8. Draw the long, thin tail. It tapers off at the point and has a few small spikes sticking out of the top.
Step 9. The funnest part of drawing this creature is drawing the large arms sticking out of the back. Attached to the ends of each arm are huge spikes made for killing. You will need to erase some of the pencil marks from drawing the plated armor on the back.
Step 10. Add in fine details such as patterns on the skin and armor, and maybe even some scuffs and cracks.
Step 11. If you wish to ink the Zerling, use a Micron marker or a brush and India ink. Carefully go over each line with patience and be sure not to accidentally ink any unneeded guide lines. Use a fine tipped marker to ink the fine details. When the ink is dry, erase your pencil marks with a kneaded eraser.
Step 12. Now that we are warmed up, let's get to work on the deadly Zerg Hydralisk. Start by laying down some basic construction lines like we did for the Zergling. Draw a warped oval shape for the torso. Attached to the top of the torso is a circle for the face with a smashed oval for the back of the head. Draw a thick coiled line for the snake body.
Step 13. Let's start with the top of the face and cranium. To top of the head is rather rounded. But beast's eyes rest deep inside of skull-like socket. The top of the mouth should have a jagged edge where the teeth grow from.
Step 14. The lower jaw should be huge. It has a slit down the middle where it is capable of splitting open. Again, draw the edge of the jaw jagged for the teeth. The top of the jaw curves up the side of the face and connects behind the eye sockets.
Step 15. Now draw the mouth-full of razor sharp teeth. They should be pressed together tightly and have a few especially long teeth near the back, and as canines. Draw a thin piece of skin at the back of the mouth.
Step 16. The top of the head is very long and extends back. It has a hump that runs down the center and a hump along the outer edge.
Step 17. Draw the neck and chest. The neck looks like a series of exposed muscles weaving in and out of each other. They disappear into the chest cavity which is very similar looking to a human chest skeleton. A series of ribs should be visible and they should wrap around the body.
Step 18. The upper arms are similar to the neck in that they look like exposed muscles. The upper arms are protected with a hard shell resting on top of them. The lower arms are skinny and boney looking. Instead of hands, the Hydralisk has massive claws that curve down.
Step 19. Go back to the head and neck area and draw the large hump behind the head. At the top of the hump is a large, thick spike sticking upwards.
Step 20. The snake body begins at the base of the chest cavity. It starts very thick and gradually gets thinner as it reaches the tip of the tail. Draw the snake body coiled so that the lower portion is folded over the middle section. This makes the image look more interesting, rather than simply having the snake body dragging behind the creature in a straight line.
Step 21. Now draw the belly of the snake body, which is made of a series of large scale-like pieces of flesh.
Step 22. Go back and add fine details such as cracks in the claws and markings on the flesh. Here, I added spots on the arms and small horizontal stripes on the head.
Step 23. Now ink your image using a brush and ink or a Micron marker. After the ink has dried, use a kneaded eraser to erase your pencil marks.
Step 24. You can add more depth to the image by giving it shadow. Establish your light source, in this case it is coming from the upper right, and black out the opposite side of the figure. Be sure to black out inside the mouth, and shade beneath each rib on the chest, each scale on the stomach, and each ripple on the neck and upper arms.
Step 25. If you need to make any corrections, use white ink or opaque white paint. You can also use it to add highlights if needed. And that is how you draw the Zerg from Starcraft! Congrats!
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April 17, 2013Artist: MichaelYDifficulty:
October 21, 2013P.O.V:
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A step by step demonstration on how to draw the Zerg from Starcraft in a comic book style. Includes tips on drawing Zerglings and the Hydralisk.