how to envision concepts

How to Envision Concepts

Step 1.

ENVISIONING IT. First and foremost, it can be hard to successfully convey an image of you creation. That's by all means not a bad thing, it just means that in order to display it the way you want it, you need to put more effort into it. Try and try and try again, and don't give up, and eventually you'll get it just right.

Step 2.

YOUR PALLATE. Over the past few years, technology has rapidly evolved, making things more available, and much easier to do. This and the creation of art go hand in hand. Today, there are many available sources for you to use to draw. You could use pencil, paper, and an eraser, as most people seem to like to do, or, you can go on the internet and download programs. Here you see this is paint tool SAI. This is a sophisticated program in which artwork can be created by the user. If you get a program such as this or GIMP, i'd highly suggest playing around a little bit in it before you really try to draw something professional. Keep in mind, when you do begin to get better, use LAYERS. They will save you so much time as opposed to drawing it on one layer, piece by piece, and if there's an error, you can easily identify what layer it's on as well. Also, experiment with the plethora of tools this program provides. I really like to use either the brush tool or the binary tool, but really you just need to experiment and see what best suits you.

Step 3.

Study, study, study. If you truly want to make a masterpiece, you don't want to screw up on something near the beginning and not realize it until just about the end. Use reference pictures, techniques, other tutorials or pictures related to what you're drawing, in fact you can even open a new document, if you're using a program, and just practice before you go for it. It could make or break your drawing, so always be keen to make sure everything's alright. The image before you is a chart on the difference between masculine and feminine traits. This is VERY important to keep in mind when drawing human bodies because you don't want to mix the two up, or make something out of proportion. Now, males are much broader, more muscular than women. Their chests are somewhat flat, and shoulders much more broader. Their back, shoulder blades, show these traits as well. Much broader, thicker, bulkier. The pelvic area, though, isn't as large as a woman's. Usually when you do males, you'll want to make your lines sharp, and try not to make them too curvy. Women have larger breasts than males, a much curvier back, and much wider hips. When drawing women, it's key to make sure that your lines are curvy, smooth, and sharp. Curvy lines give the figure a very feminine feel, which means you could easily define the figure between male and female in the very first stages of your drawing.

Step 4.

Even in some cases, it's good to plan things out and have a good look at what you're working with. This is a chart, comparisons between masculine and feminine traits.

Step 5.

YOUR VISION. Now, i know your creation may not involve a person, in fact it may not even involve anything living. It just depends upon what you're going for, if you can envision it, you can draw it. This image was a vision of mine not too long ago, it's a robot as you can see. Now, yours may not be as...Random as mine, but either way, every drawing will have one thing in common-guidlines. Unfortunately, i made this myself, so i didn't have any guidelines to follow. This doesn't mean i cant CREATE my own guidelines for what i envision. Everything can be broken down to a simplistic geometric shape, you just need to know how to correctly do this, so as an example, I'm going to run you through how i created guidelines for this drawing.

Step 6.

We'll begin with a simple set-up of what's going to be in play. I want a brain, and a body, so, i need to set that up. You can simply do this by making a circle where the brain's at, and a line going down where the body goes down. That perpendicular line marks the point at which the arms will land at.

Step 7.

Now we begin to build. If i needed assistance drawing a brain, I'd go out and find a good reference picture on how to draw it. Otherwise, continue drawing what you envision in your head, but just be sure to keep the guidelines in mind still.

Step 8.

Now i add detail. As you can see, my squares, and simplistic shapes have now been molted into my image. If you're having trouble, or seeing that you're making errors creating it, keep an eraser by your side. It's a crucial tool all artists, novice to experienced, need.

Step 9.

Now that our visions molted, and we don't have any further outlines to set up, erase your guidelines.

Step 10.

Now, whether you're on computer or on paper, add coloring if you so choose.

Step 11.

The perk to doing digital artwork is that you can easily add shadows and highlights without having to worry about a mess from waxy colored pencils, or whatever other tool you're using. So, i added a new layer, and added some shadows and highlights. It makes the picture overall look much more eccentric and alive as opposed to a fill color.

Step 12.

Completely optional; add a background, some effects. Makes the entire thing overall much more lively and pleasuring to the viewer.

Step 13.

I'll be using a slightly harder example next. We're going to map out this picture.

Step 14.

First we need to set up our figures. Decide what pose your figure will be doing, what your figure will be holding, interacting with, and what they'll be having. At this moment, it's just a figure sketch.

Step 15.

Now, to some it may seem odd, but when you're doing humans, in just about any subject, you want to start out with just lines, no clothing at all. You can see from my picture how these bodies fit with the figure poses.

Step 16.

Erase the figure lines, but not the head. Now, you can see we have two good body figures to go off of now. The male figure's hand at the moment looks slightly odd, but that doesn't mean we can't fix it later when building upon this sketch we have right now, just be sure to have an eraser.

Step 17.

Now, in this set-up I've made, it'd be far more easier to build from the head down. So, here i defined the eyes, hair, nose and mouths of the characters.

Step 18.

Now erase that circle guideline for the head. We now have a complete figure, face and hair included. Now, we just need to include clothing and other items.

Step 19.

Now we add clothing and items. Now, the hand on the male that is up isn't completed, because he is envisioned to be holding a katana. We want to make sure we correctly place the sleeve and katana helm accordingly.

Step 20.

Erase the lines you don't need anymore, and add the katana helm. You'll notice that some lines have changed slightly, that's because of what the two are wearing. When adding clothing you need to keep in mind what the character wears, and how it's going to have to differ from the body figure you set up prior.

Step 21.

This'll appear complicated to some, but here, I've used layering techniques. The two sheathes for the katanas are on the man's back, so i put those katana sheathes on a layer, and moved that layer behind the layer i made the man's outline on. This way, when i color, these lines won't show up. As for the sword in his hand, that's behind his head, so i made it on a layer behind the outlined layer of the man as well. Layering can be extremely effective if you know how to use it right.

Step 22.

Now i simply add color. As you can see, the sheathes layer didn't go over the male, because it was BEHIND its outlined layer, as well as its color layer. If you're using a program like this one, to color an outline, you simply use the magic wand tool to highlight areas you want to color, create a new layer, put it directly UNDER the outlined layer, and color. By all means, you don't have to use the magic wand tool, but it's usually a lot easier than coloring it all in.

Step 23.

Yet again, as in the step prior with the robot, add some shadows and highlights to make it look lively.

Step 24.

Finally, look over the picture, and make sure everything seems fine. Add a background, and then you're done. With these few examples i hope I've assisted you with building, collaborating, and creating your own concepts you want to see on paper. If you have any questions, you can IM me over Dragoart and i'll be more than happy to assist you with what you need help with.

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Uploaded: April 18, 2012
Artist: Protectin369
Difficulty: Intermediate  Intermediate Skill Level
Steps: 24
Updated: April 18, 2012
P.O.V: Front
Favourited: 4 times
Artist comments

Hello everyone, this is Protectin369 on a tutorial on how to envision concepts. Yeah, at first it kind of sounds like an odd tutorial, but i made it in the hopes to help others create their visions, taking that image in your head and setting it out on paper. You want to successfully convey your image to your audience, implying what you intended from the start of the creation. This tutorial will assist you in setting out an image in your head, and making it into a reality on paper.