I've drawn Anubis in a lanky, graphic kind of style, using lots of hard edges, wild curves and wacky proportions. Still, there are a lot of things in here you can apply to the rest of your drawings. So whether you're here for the character or the anatomy or drawing technique, I hope you enjoy it. Now... let's begin with some guide lines for the head. Start with a circle, and then add a simple shape for the snout (nose) and the neck below.
Next we'll add two tall spikes atop the head for the ears. The one closest to us is taller, and the one on the far side of the head appears shorter. Even though this is a profile/side view, we'll offset the ear a bit so we can see both of them. After the ears, add a large shape of either side of the head for his head dress.
We'll want to form a six-sided shape, like a stop sign, for the chest. Below that is a complex shape for the stomach and pelvis. We're going to twist the body quite a bit here, so your center line will be a fairly severe S-curve.
Drawing the arms is mainly a matter of attaching these shapes together, as there's very little overlap of body parts... but there is one item we need to look at, and that's the shoulder on the right. The way his arm is raised up, the shoulder is not only higher than the other, but it's also mostly pointed away from us. So we end up seeing the full underside of the arm -- biceps and triceps, along with the armpit muscle. So in simple shapes, that shoulder appears only as a small wedge.
In order to create some interesting shapes, I've built the legs with long diamonds or kite shapes. The knees can be drawn first. Then draw the upper and lower legs out from that. Then just connect them to the body. Just be mindful to leave a bump for each hip bone. The lower right foot is a cool shape, using a single curve all the way from the toe to the kneecap.
Because we have some strange anatomy and a fairly complex twist to the body, I've added another set of guide lines to outline the forms of the chest... as well as some of the muscles of the arms and neck. I've also added a cheek and some extra shape to the eye. With these lines in place, filling in the anatomy will be a lot easier.
Lighten your guide drawing, and we'll begin the final line art by outlining the head and snout, along with the ears. We want to try to keep the outline as simple as possible, and have the detail lines kind of shoot off from those main outlines. You can see that with the nose and mouth here. Also note the little notch in front of the ears. That's the drop from the eyebrow to the base of the nose. The little inward dash at the bottom of the ear helps to make it feel attached to the head.
We'll continue to draw the outlines first and then the inner detail lines. Draw a single curve from the tip of the ear to the base of the neck. Then curve back up toward the center of the lower jaw. At a V within this shape below the jaw for the inner neck. Use an L shape to close in the front of the ear.
Next we'll re-ink the outline of the head dress. Using the same top and bottom points, we'll draw thinner curves slightly inward. From there, let's lay down horizontal curves to form bars. If you zoom in, you'll see I embellished the ends of each horizontal line where they meet the vertical curves. A little extra ink helps to solidify the shapes.
Draw a series of smaller bars across the inner neck area. These curves bend downward, creating contrast with the outer head dress detail.
I've drawn a modified version of the typical Egyptian eye design here. Zoom in for the details.
Some additional detail for the face and eye design.
Now we'll move on to the clothing. We want to create bold shapes with simple outlines. Smooth curves. Notice how the direction of the curves changes on the belt from one side of the pelvis to the other.
The lines of the loin cloth should follow an S-curve to make the fabric appear to be moving in space. The wrinkles in the cloth skirt fan out from the crotch area.
Some simple patterning to add detail to the clothing items.
Even though we ink parts of the upper body separately, a single line forms from below one shoulder across the chest under the pectoral muscles, and around the other arm below the deltoid.
Here I mainly want to point out the deltoid or shoulder muscle line that follows through and becomes the outline of the biceps, extending into the forearm. The little wedge below is essentially the armpit muscle. This is where your arm muscles attach to the body. The shoulder muscles cover up this attachment point from most normal views.
The widest part of the extended forearm, which is drawn as a point, is a bone you can feel in your own arm. We've exaggerated the shape here to create some interesting curve and angles. Notice how there's a single curve from that bone that connects to the armpit muscle line, even though there's a little overlap from the biceps. For the fingers, add a round pad to each tip to mimic the appearance of dog paws.
On the left side of the body outline, each rib and muscle curves into the body, creating an overlap of curves. On the legs, we'll smooth out the outline a bit, alternating between hard points and soft curves.
We'll add some simplified toes and claws to the feet, as well as an ankle bone on the forward-facing foot. On the chest, we can start drawing the bony shapes of the ribcage.
Below the ribcage, we can lay down the series of 8 abdominal muscles, using our guide lines to... well, guide us.
In this final step, we need only draw some bent fingers receding behind the thumb on the pointing hand... and on the lower ankle we can add a fancy anklet. Anubis, you fashionable little devil, you...
Erase your guide lines and you should have something resembling this fancy beast. This drawing involved quite a bit of rhythm and balance -- topics to discuss in a dedicated tutorial later -- but you should look over the drawing to see the relationship between the curves and angles of opposing body parts. Breaking the human form down into simple curves and shapes is an interesting exercise that will get your brain moving and make it easier to pull the shapes of the body from your memory when you need them. And with that, I close this Anubis tutorial. Thanks for viewing!
Back with another Egyptian mythological tutorial. This time it's Anubis, god of the... underworld? Is that right? Something like that. Anyway, I've drawn him up in a lanky, graphic kind of style. Hope you enjoy!
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