Ok, let's begin with some guide lines for the head. Start with a circle. Then add a large V shape beneath it for the face and chin. Add another curve on top for the back of the head, and two V shapes for ears.
Next we'll draw the body in three sections. The chest is the largest piece, overlapping the round shape of the stomach, and the triangle of the pelvis. We'll curve the center line to give him some interesting body language.
Now we'll add some freakishly large arms. Start with a ball for each shoulder. Then another ball-like shape for the upper arm. The forearm on the left will be armored, so it's a round shape. The other forearm is narrow at the wrist. Draw a square shape for each hand.
Draw a ball for each knee. Then use large curves to create barrel-like thighs. The lower left leg will have a thick fur covering, so it can be drawn as a large marshmallow shape. The opposite leg is again narrow toward the ankle.
I've drawn a fairly complex guide for the shapes of the feet. Though these are cartoony, these shapes can serve as a good base for drawing feet on regular human characters. I've also added some fingers to the forward hand, and some muscle lines on the arms and body.
I really wanted sharp, pointy cheekbones on this guy. For the eyebrows, I wanted to build lumpy shapes by using multiple curves overlapping. The sides of the nose are raised up for flared nostrils. This always gives characters an angry or evil appearance.
Thick lines under the eyes add a little shadow. Lots of thick-to-thin curves. I wanted to keep things looking a bit cartoony even though it's a fairly detailed drawing. The curves of the cheekbones continue down, around the mouth and into the lower lip.
The front dome of the head is the only smooth part here. The rest of the shapes are lumpy. That extra lumpy part of the back of the head gives him a deformed look. The sides of the eyebrows curve in and upward to separate the front and sides of the head.
I always start pointy ears by drawing the top ridge first. It's good to look at ears in real life and get an idea of where those curvy shapes are so you can drop them in as a sort of reflex action instead of having to think about it. I like the addition of the little bumps on his head here.
Ok, so this is interesting. We're drawing a large shoulder pad with a thick rim. To do this, we'll start by drawing the rim. Draw the bottom edge first, from the head to the shoulder. Then draw the upward curve and close in the shape. I added some dents and notches into the outline to give it a damaged feel. It's important to keep all these curves moving in the same direction.
Now we'll add the ribbed sections of the shoulder pad. Notice the space to the right and bottom of those three shapes. That creates an inner edge of the metal rim. From there we'll draw the muscles of the upper arm. Feel free to reference my How to Draw Muscles tutorial here on DragoArt.
The forearm gauntlet is a nicer piece of metal that is smooth. Perhaps it was stolen off the body of a knight. The tricky part here is that thin oval that wraps around the arm near the elbow. I've covered the elbow in some cloth with wrinkle curves so we don't have to worry too much about the joint anatomy.
Those abstract shapes will become reflections on the metal armor. From there, turn your image around and look at your own hand for reference while drawing the fingers and thumb. It's too easy to misplace the thumb when drawing from memory.
I love shoulder spikes. On the opposite arm, we'll draw tooth-like protrusions sticking out. Then we'll draw the curves of the shoulder behind and around them. When I was younger I would always draw biceps as round ovals. Now I shape them more like a curved rectangle.
Use any reference you can when drawing muscles. The forearm muscles can be especially tricky. That whole transition from upper to lower arm can really be a pain in the neck. If you can look at an action figure or muscle magazine, that's great.
Once again, I strongly suggest looking at your own hand or someone else's for reference. You might want to gather a collection of hand photos or drawings and keep them in a binder for future reference.
This is a cool step. We're going to wrap these belts and straps around the shape of the chest using the guide drawing as a base. Try to remember the chest muscles are rounded. They come out and go in before the stomach. That means our vertical strap here will have an inward curve, and then it'll curve out once it hits the stomach.
After adding a little snack pouch, we can outline the sides of the body behind the straps and such.
Here's where things get interesting. With all those straps in place, we need to draw the muscles behind them. What's more, we have to account for the twisting action of the body. The ab muscles are normally just rectangular, but when you twist the body they become trapezoid type shapes with curvy edges. There's also some top-down overlap with all the muscles here.
Stylized fur loin cloth. There are a lot of ways to draw fur, but here I decided to try drawing it as curvy spikes. It's basically just like drawing sharp teeth. Start at the top and go from left to right, or vice versa. Then add additional rows of spikes between the previous set. In the front, we mainly want them all curving toward the center. On the sides, try to picture them resting on the shape of the legs.
Pretty simple stuff here. Detail the kneepad for an easy way to get around having to draw the knee joint. (What a scandalous trick!) Then add the curve of the thigh muscles.
In keeping with the asymmetrical armor design, we'll give him one armored leg and one fur-covered leg. Same basic spike pattern on the left, but I decided to try leaving the shapes a bit more open. We'll account for the different line pattern by making it a different color later ;) Buahaha... On the armored leg, those diamond-like plates below the knee do a good job of mimicking the shape of the calf. We'll cover the lower part of the leg with something a little softer. Then a strap goes around the foot with an armor plate on top. The angle changes at the ankle, of course. Draw the foot strap like a wrist watch.
Same style of reflections as before, but we'll just go ahead and fill them in black now. After some additional detail, we'll draw the feet. Basically just detailing the guide drawing here. As always, use your own feet in a mirror, or someone else's feet, or a toy or SOMETHING for reference if you're not familiar with drawing feet. I always get annoyed when I see the little toes drawn all the same size, not drawn on a curve, and just drawn as little sausages. They have some shape to them. Knuckles. Draw them.
Fill in the armor reflections and we'll add various dust and scratches and other details throughout. On the loin cloth, we'll add small curves to texture the fur a bit. On the LEG fur, we'll add some dark shadows.
That just about wraps it up! You'll see I added a bit more detail to the eyes in the colored version. Scroll up for that. As always, if you have any questions, please ask away in the comment section below. I hope you enjoyed this guy. I think he looks good. Thanks for viewing!
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