female anatomy, figures, general figure drawing and stylizing

Female Anatomy, Figures, General Figure Drawing And Stylizing

Step 1.

So you're probably wondering 'is this tutorial right for me?'. Well, if you struggle with putting poses together, it might be just for you.

Step 2.

Pretty self explanatory. The tutorial wasn't created on the intent of viewers going through and drawing what they see, it was created to teach some fundamentals behind how to draw something.

Step 3.

So, we're going to start right into it. 'Why do you have a semi-finished piece already?', some might ask. Well I have this because It's easier to show you how the drawing was formed through this manner, to help you understand how I composed this piece with it being right before you so you can see how it all comes together in this scheme of a sketch. So let's begin.

Step 4.

First, for any kind of drawing, you want to start out with a line of action. This helps you establish what kind of action your character, or figure, is doing. As we can see, this forms an semi-curve that goes downwards. From seeing the figure and seeing the line of action, you can see directly that the figure 'clips' onto the line of action. The line of action is your ultimate guideline to defining what your figure/character is doing. You also want to find references for when you begin a drawing. They help out a TON. For this piece in particular I had about 3-5 references available.

Step 5.

Now, we're mainly going to focus ont he left-hand figure. As you can see, the rib cage and the pelvis foundation has been added here. The arms, legs, and sockets have been defined. You can see that the rib cage is in line with the line of action, and that the pelvis is in line with the line of action. the legs are as well. You can see the head's guidelines have been defined as well-the usual rule of thumb when drawing a head and face: the eyes lie halfway down the head, if you're drawing realistically the head is egg-shaped somewhat. The nose lies halfway in between the lower-half of where the eye-line is, and the mouth lies halfway between the nose and the chin, which pretty much makes it 3/4ths the way down. The arms are not because they're going towards the back of the subject's head. This is the basic set-up of how you want this, your general guidelines. With this, you'll build the figure into an actual character.

Step 6.

This step focuses on the female back. Yet again, it's already done out. I'll be going over this process.

Step 7.

We start out with the spine again, the line of action. This part is very important as stated prior.

Step 8.

We clip on the hip and rib cage onto the action line again.

Step 9.

You'll notice on this image there are 3 areas that are circled in red. These areas indicate natural, realistic lines for this figure. As you can see, the one along her arm indicates, well, her arm-to some it's just an arm, but it's far more than that. It's a very important rule when drawing humans-don't draw limbs, such as the arm, in a completely straight line. You want it to look natural, drawing in straight lines isn't natural-looking. The next circle goes from the spine downward. There's usually a crease in the skin, indicating the location of the spine, it goes downward until it reaches the tail bone. There, some females have 'dimples', indicated by the two slashed lines. They're barely noticeable at times, so dots, or really small slashes will do. The final encircles the buttocks. You have to keep in mind, the 'cheeks' of the buttocks are muscles-the gluteus maximus. The buttocks is also(depending on the subject you're drawing) is consisted of some fat, unless you're dealing with a really flat-butted character. Make it natural. Fat is usually altered by things that are pushing on it. If the leg is bent up, it's going to be pushing on the gluetus maximus and the fat surrounding, so there's going to be some morphing involving the buttocks.

Step 10.

Now, I want to focus your attention on this figure. It's...Pretty simplistic, right? Not as simple as the last figure, with only lines, a rib cage, pelvis and head-but this is one of the most crucial parts of the drawing a lot of the time. I myself will even admit, I could've set this up better by drawing more on the face, but, this image emphasizes one important concept you need to understand....

Step 11.

Shapes. There are four basic 3-dimensional shapes that make up everything. Sphere, cube, cylinder, cone. If you learn how to shade and draw these properly, in different directions, in different perspectives, things will become a lot easier.

Step 12.

So, let's look back at the previous figure. We've got all the foundations set up and it's ready to be made human-but how do we make the figure on the right, look like the figure on the left? Well, we add human characteristics to it, of course.

Step 13.

Now, this is the same drawing except it's labeled with numbers. We'll begin with starting 1-1. The breasts are like water-balloons. The breast is like fat, in other words it's very affected by gravity in given situations such as this. You see the figure raising her arm up, and as she does, the breast naturally is suspended in the position it's in, where it's obvious that the force of the arm going up is changing it's initial pose. breasts are not circles, when you draw breasts you want to think of tear drops as a reference. You can see on the image to the right how i set it up. To the left, you can see where I made it look natural by showing some of the armpit as well to make the pose logical. 2. This is the part on my drawing at which the waist begins. That means from down on this part, I'll be drawing the hips and legs. With women you use many curvy lines-hips are no exception. As you can see I've made the hips very curvy in nature. 3. The bend at the arm gives it a real feel. When you draw a human being, there are some rules that need to be set in motion by the artist. Those rules may vary depending on the style and conception, but with this piece we need to think logical. I'm not drawing in any fancy style, so I'm just drawing it straight-on, so I need to make the bend here look real. 4.The legs and crotch also need to have a 'real feel' to them if you aren't working with any particular style. Yet again as you can see, I used curves to define this part of her body, it gives it that feminine feel. 5. This is the manubrium, a bone in our upper chest that connects with our clavicle bones(the two lines that are going away from the V are the clavicle bones.). A major thing about working with a figure is anatomy. It's never a bad thing to study up on some anatomy before you decide to draw something-it'll benefit you in the end. Muscle anatomy, bone anatomy, both will help you with your drawing. 6. After looking through tons of poses and drawing a lot of figures, I notice in females if they aren't overweight, you can see some of their rib-cage. Sometimes it's very noticeable, other times it's very faint. It'd be good to include these lines if you're going for detail. Also, just above the belly button there's sometimes a line going down, its your preference on how you want to make your female drawing, but if you're going for professional, the more detail the better.

Step 14.

It's important you use references, real references. Photos of people, people, etc. There's a lot of places you can find references but I'd suggest not using google images.

Step 15.

So, with our initial pose in mind we can set up our characters in a sort of style. Now, different styles call for different methods of execution. This is a realistic(I tried) rendition of the pose. As you can see, I've included a lot of detail, I haven't over-exaggerated anything. It's all normal scaled and down to Earth. We want to keep it realistic-looking, so we want it to resemble something we'd see in real life.

Step 16.

Now with different styles, you want to symbolize something that a realistic rendition doesn't symbolize. The style we'll focus on now is cartoony. When initially setting this up I decided in my mind 'I want a alluring, gorgeous character who'll draw the audience in with her looks'. So I started out by over-exaggerating my line of action. In this way, I could make my character much more cartoony. I referenced the style of disney characters in order to draw the face( Referencing is viewing an image to assist you in drawing something. It's not tracing over an image. You learn more from drawing and realizing how it's made, not tracing.). This is a cartoony character, it lacks the fundamentals of realism but has an appealing style to it.

Step 17.

The next style I'd like to vaguely cover is anime. Anime styles differ, but generally have the same look, feel, and appeal. Usually with anime females, you think of a 'full' figure, so that's what I tried to imply here, that this was a 'full-figure' model. Unlike the others, she has quite large eyes and the breasts are a different shape. Usually in anime and real life, as well as cartoon-style, the woman's hips can either sometimes be equal to the length of the torso, or greater than the length of the torso, depending on the model. I over-exaggerated the hip size to bring more appeal, a made her smirk and her eyes half closed to 'sell' her rendition to the audience.

Step 18.

And sometimes, you can just do whatever you want with a base if you set it up right, I mean my hand just slipped and I drew Tasha as a clown-oh.....Uhm. Next step!

Step 19.

BUT! Not to contradict myself or anything, but you don't want to do just one base over and over and over and over again. It'll get dull, repetitive and boring, and you'll master one pose-but there'll be so many more you haven't even tried. What brings a character alive, especially in cartoons, is action. There's a basic law to how characters work and how we work as humans-For any action brought upon us by an outside means, we react in a certain way. In real life, it's quite easily seen-but in cartoons, other forms of animation and media, you're working on an entirely different level. With something unreal to this world you have to convey the imagery of a character that we can relate to by how they act. It's a symbolization of how we act, but it's much more vibrant, lively, dynamic, and lovely to look at. This is why I really favor 2-d animation over 3-d animation(just my opinion guys, if you have a different opinion I respect that.). But my point is, draw in different angles, different styles, different perspectives-experiment! Without experimentation you won't have failure, yet, you won't have success as well. So here I've provided a few drawings of well, Tasha, as Tasha. I drew her in different ways, the ways I envisioned her to be drawn. Now, she might not enjoy how I drew her buttttttt she'll just have to get over it. As you can see, all four of these drawings relate in the sense that they're composed of shapes, and that they have anatomy. Everything living has some kind of anatomy to it, from the smallest mouse to the largest creature-everything living is composed of something. This is why it's important to reference-you have that anatomy right there before you to look over in a reference. So, these four images are completely different in situation, but all relate by having anatomy and foundations, as well as a base style.

Step 20.

So, the benefit of drawing poses is learning from them. Here are four examples of basic guidelines for poses. Each has a line of action, and you can tell what the perspective is for each. Perspective is a hard thing to master, but with time and effort you'll get it.

Step 21.

You'll also notice with two characters who are interacting(these two examples were intimate), their lines of action cross paths eventually if you were to keep drawing them at the angle they are bent at. So after all this information you've had to take in, you're probably wondering 'how is this going to help me?' well, it helps tremendously if you understand what you're doing before you do it.

Step 22.

And now you have reached the end of the tutorial. yayyyyyy. Hopefully you learned something from all of this, I really hope it helps you guys out with putting together some awesome ideas. If you have any requests for future tutorials please comment below. If you need assistance with anything involving art please don't hesitate to message me-i'll help anytime that I can.

drawing battles
NormalCompactSlideShowDraw Sheet
Uploaded: August 30, 2013
Artist: Protectin369
Difficulty: Intermediate  Intermediate Skill Level
Steps: 22
Updated: August 31, 2013
P.O.V: Front
Favourited: 3 times
Artist comments

Hello everyone. It's been a while since I set up a tutorial, way too long I believe. So i'm here with another tutorial except this time it's without a tablet *DUN DUN DUNNNN*. I know, shocking indeed. My tablet is currently broken and I had to send it back in to get it fixed, so right now I'm drawing on paper and I must say, it's a ton of fun-I'm loving it. I really do enjoy artwork, seeing it, creating it, being inspired by it-and i'm pleased that everyone here who draws puts time and effort into what they do-no matter how long they took on a drawing or how hard they worked at it. It's a resemblance of character. Anyways, enough with the sentimental stuff right? In this tutorial I want to help people establish the concept of female anatomy. There's not explicit in this tutorial, everything is just figure and non-explicit. If you want to know what I used to do this tutorial, I used, well, a mechanical pencil, some paper, and about 7 hours of my time to put it together.

No tags :(