Ok, let's begin with some guide lines. This guy has some wacky proportions, so we're just going to keep it loose and focus on some of the major shapes. Draw a large, round shape for the upper torso. The traps (trapezius muscles) form a triangle shape, and the shoulders are just big circles. The arms are freakishly long, and we'll just indicate the hands with some little squares for now.Draw in the center line for the neck, chest and stomach.
I had to think for a bit to decide where to start this drawing, but I finally decided on the pectoral muscles. These are central to everything else -- everything connects to these muscles in the drawing. Well, almost. Feel free to reference my How to Draw Muscles tutorial here on DragoArt. For these muscles, though, we're going to exaggerate the shapes a bit. Notice how rounded they are, and how the top line curves way up, and then way down. The same on the bottom. They're almost like square or diamond shapes.
Already getting in the crazy anatomy here. These are the deltoid/shoulder muscles. They connect to the collar bone, above the pectoral muscle, and run down to the arm bone. These shapes are totally freakish. Try to think "square" when drawing these. Normally you want fairly round, smooth shoulders, but not here. Feel free to experiment with the shapes a bit, as long as everything connects to the proper points.
I should've mentioned it sooner, but notice the thickness of the lines I'm using. This style relies heavily on line weight. The bicep connects up inside the armpit area, and down on the forearm. I really tried to show the rectangular shape of the muscle, and then have the tendons defined separately on the top and bottom. It's kind of like a Jolly Rancher. You know what I mean.
Lots of muscles here. I recommend you check some photo reference for this. I didn't, and I ran into a few problems. Nevertheless, all the major shapes are there. Be sure your elbow lines up properly with the triceps and your guide line, which ends up being the ulna (forearm bone). The little bump at the bottom is the end of the radius bone, where the wrist begins.
Draw in the rest of the forearm muscles, the wrist, and we can begin drawing the hand. Indicate the main knuckles and outline the main bones of each finger.
Now fill in the rest of the finger details. Keep the fingers big and chunky, and extra wide at the knuckles. The bones on the back of the hand are raised and exaggerated here.
Start drawing the ribs from the center outward. Then draw the lat muscle on our left side. We can shade in the armpit to give the area some dimension. The little hooks under the rib lines are there to show that the abs are sunken in just a bit. There's just a little recessed ridge below the ribcage.
Here we'll add the upper ab muscles, the obliques, and add some detail to the rib and serratus muscles.
Let's skip to the hip armor now, since there are a lot of layers here. This is technically one piece (I think) that wraps around the waist on the back. From the front, it appears as two pieces. Just try to line them up a bit.
Next is a series of big, chunky belt buckles. Even though two of them are round "rings," try to add some square edges to them. It's sort of like a graffiti style, in a way. We can draw in parts of the belts, too.
Here we can quickly fill in the legs and part of the thigh armor.
Detail the hip armor and finish the abdominal muscles and hips/waist.
Now we can move on to the second bicep and lat muscle. Remember this is a different angle than the first arm we drew, so the muscles will appear differently.
Part One of the forearm armor. This is a mix of metal plates and leather straps. The thick-to-thin lines crossing diagonally over the metal parts are cuts and scratches in the metal. Try to use different types of marks for the details on the metal, versus those on the leather or fabric.
Part Two consists of a larger leather strap, wrapped over some smaller fabric straps. These wrap around the shape of the hand. Leave an opening for the thumb.
Add a little shadow and detail to the hand wrappings, and draw in the thumb. We'll make this a bit more claw-like than the first hand. They won't match, but I won't tell anybody if you don't.
With the rest of the fingers drawn in, we can go back and complete the thigh armor. It's good to leave parts of the drawing open when you know there'll be overlapping parts later. Better to avoid having to erase anything.
I hate drawing hair, but when I do, I try to do it like this. The strands begin in the forehead, go upward, and then bend sharply downward into a long, flowing ribbon. Once you have the outline, you can go in and add as many detail lines as you want... or as few as you want.
Using the same concept, draw in the rest of the hair. -- Just kidding. This wasn't that easy at all. When drawing this, I learned that if you work on the computer, the eraser tool can be your friend. For some of these lines, I filled everything in black, and erased the white parts into it. There are even some white strips that break through the outline, which makes for some interesting graphic shapes. Drawing hair -- a constant learning process.
Ok, now we get to the fun part. Sometimes it's good to save the face for last. Well, here we had to draw the hair first, otherwise we'd end up wasting time and effort drawing this pretty skull mask, and then have to draw over it. Drawing the hair first makes the most sense in this case.
Next we'll add some detail to the mask, draw in the eyes, and also draw in the jaw bones. I think they're actually part of the mask, but I'm not sure. They're not bone, like the face plate. Add some smaller, finer detail to the face to give the overall drawing a more detailed look.
Finish up the hair line. Then start laying in the neck muscles. They connect just behind the ears, and run down to the middle of the collar bones and chest muscles. In between, we have a lot of shadows, and the box shape of the Adam's apple. Be sure to add a dark shadow below the chin. That's the most important one, in my opinion.
Now we'll detail the trap muscles, and add a little veiny or kind of ... I don't know... zombie-like skin in the space between the traps and the collar bones. Time to start adding dust and scratches, as well as dirt spots. We can add some shadow hatching on the mask, where the hair hangs over it.
I forgot to add wrappings on the one arm earlier. Ideally you would add that first, but I think we can get away with drawing them in now. We can also start adding detail all over the place. One detail to include is the scar on his shoulder. Add some thickness to the one leg, and a little shading on the metal and leather parts.
...and that should just about do it. This is how it looks in fancy black and white. The bold outlines and wacky shapes give this guy an interesting look. There are some thing I might do differently if I were to redraw this, but I'm happy with it overall. There's so much detail on this guy's armor and weapons that each of those could have their own tutorial. Maybe I'll tackle the scythes and a different set of armor in the next tutorial. We'll see. For now, I hope you enjoyed this tutorial. Thanks for viewing!
Dusting off the old drawing tablet to bring you a tutorial for the character Death from Darksiders 2. I'll be drawing this is a style similar to that of the original designer, Joe Madureira. Hope you enjoy.
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