1. Alright I'm back again with another great tutorial, this time you'll learn how to draw Tiger Mecha! The idea's intimidating I'm sure, but I'll guide you through it. If any you feel confident enough, you can try to make your very own using the guidelines in this tutorial!
Aright, the first thing you'll need to do is build a skeleton, this will be your guide! Let's keep it basic for starters and draw ourselves a nice rounded-off trapezoid shape like there on the far left. Now we'll draw a slightly bigger oval for the body, along with two nice big ellipses (ovals) for the shoulders, two L-shaped arms followed by two trapezoids for hands and a few lines for the claws.
Now that the upper half is done let's make the lower half. Start with another oval just above the right shoulder and just like before a L-shaped hind leg and trapezoid for a foot, followed by some claw lines and a curvy line for the tail, with an oval for the end where the drill will go! Now we have a nice base to start building upon.
That's the end of the first part, moving on to step two!
2. When working on animal mecha I like to use references from real animals, that helps a lot when trying to visualize my mechas, for this one I used about 7 different pics of tigers in different poses, from different angles to inspire me and to give me the anatomical structure of the animal. Now that I've got a skeleton and references I can start bulking-up my tiger. I want him to look strong and fierce, so I'm gonna use big shapes to define his body,
shoulders and hind legs. This will give a nice illusion of strength!
Continue following the examples as shown! The shoulders should look like two giant tear drops. When you're bulking-up your mecha, think about what characteristics you want it to have and use just basic shapes to define your idea, they help to focus your mind on the over-all shape your mecha will ultimately take! Each shape and line you add changes the look of your mecha. Oh yeah, remember to erase lines that
overlap based on which object should be in the foreground and which is in the background!
3. If you've been following with me thus far, you can see that this guy is really starting to take shape! If at any time in the bulking-up process you start to get a clearer idea of what you want certain parts of your mecha to look
like, you can go ahead and add any basic detail lines you want, remember the bulking-up process is just to give you
a guide to the final result. All of your lines should remain basic until the final stage of your sketch!
Since this is gonna be an organic-type mecha, you'll want to give an impression of metallic muscle, so try to pay close attention to that especially when working on the legs, chest and back! Draw circles or ovals on both sides
where certain body parts will bend, like around the wrists, forearms, hind or lower parts of the legs!
4. Looking good so far. Add Lines and shapes to further define your Tiger. With this one I want to put emphasis on it's claws, body and tail. I wanted something about it's body to convey sharpness like a blade and I wasn't sure whether I wanted it's markings to be flat, or protrude off of him. That's when I decided that the markings should be blades! The tail was easy enough, drill for a tail was a no-brainer, but not the average-type. (To draw the drills, just draw three cones pointing at each other and then a few c-shaped lines inside them, piece a' cake!)
When you conceptualize, even if your idea turns out to be a basic one, you can still improve upon it! I took the idea of a drill and built upon it and came up with a (re-imagined) Tunneler drill bit for the tail using a reference pic off the internet! See, those references really do help!
5. Alright, here comes the best part, CUSTOMIZE!! Time to finalize your sketch with some nice crisp lines! Start adding in your details take a look at some references to draw inspiration if you need to! Draw extra lines on objects that look too flat to give those parts a sense of depth and dimension.
Make sure you remember to round-off your sharp edges since this is suppose to be an organic-looking tiger. Too many sharp objects could conflict with the overall harmony of the smoother shapes! The claws and strips are fine though, since they serve a purpose!
6. Just a few more steps, we're almost there! Round-out those shoulders don't forget to accent those moving parts. Think rubber insulation, or springs, things that bend. Robots usually have some type of insulation protecting delicate parts in that region. Also define those forearms and hind legs think screws, nuts and bolts! Things that hold parts together, a few here and there usually fitted around heavy parts.
Next is the tail, I know a few of you are probably saying right now, "Why did he have to draw a drill for the tail... I suck at drawing those!!! DON'T PANIC! Take a closer look at the shapes, see it's just a bunch of circles! You start with the base, drawing one big circle for the base and then shrinking each circle afterward until you reach the point at the end of the cone! Better yet, think of it as a set of three rings, shrinking each ring as you go!
7. Keep adding details! You may want to add things like small holes, or grates that allows a person to look inside at vital parts or circuitry. Objects furthest from view usually don't need to be too detailed unless they are meant to draw a persons attention to it, in which case it should be placed in the foreground of the image somewhere. Those little bits on the drill that do all the shredding, think of those as little gains of rice, or jelly beans when drawing them! It's simple and effectively helps define the drill perfectly!
Realistically you don't really have to do the last step, however when I look at those shoulders, hind legs and arms, they seem too plain to me! They look like they could use just a touch of detail added to them!
Now here's where you need to draw the line on whether or not you SHOULD keep adding more detail to your mecha. Only add more details if it is absolutely necessary, because your drawing can get really junky and cluttered, if you don't know where to draw the line! Sometimes too much, IS TOO MUCH!
Let's see how it turned out!
8. Wow, I got lucky!! It helped define the image without going overboard! Taking calculated risks sometimes pays off! Well that ends another Tutorial in the "How To Draw Mecha" series! I hope you all found this tutorial helpful in you quest to draw ANIMAL MECHA!!
Until next time!